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How X3JS Simplifies WebGPU Game Development with the Power of Three.js

The world of web-based game development has been revolutionized by the combination of WebGPU and Three.js. With the emergence of X3JS, developers now have a powerful game engine that leverages both, making high-performance 3D game development simpler and more accessible. At the heart of X3JS lies Three.js, a critical framework that has reshaped how we think about 3D graphics in the browser.

By Michel S. | 2024-12-09

Why Playing CS2 Is Tough and Rewarding for Skilled Players

Counter-Strike 2 (CS2) has burst onto the scene as a worthy successor to the iconic CS:GO, introducing refined mechanics, advanced visuals, and a highly competitive environment. For many players, CS2 feels like an uphill battle, challenging even seasoned veterans. But this difficulty is precisely what makes the game so rewarding for skilled players. Let’s break down what makes CS2 tough and why mastering it is such a satisfying experience.

By Michel S. | 2024-12-02

In What Phase is WebGPU Right Now?

The web graphics landscape is undergoing a revolution with the advent of WebGPU, the next-generation graphics API that is set to redefine how we render and compute on the web. But where exactly is WebGPU in its journey, and what does this mean for developers and end-users? Let’s dive into the current phase of WebGPU development and its implications.

By Arthur C. | 2024-12-02

Handling Zero-Scaled Vertices in WebGL: Why and How

When working with WebGL, you may encounter scenarios where vertices that are scaled to zero still contribute to rendering. This can lead to unexpected artifacts or unnecessary overhead. While WebGL itself doesn't inherently remove these vertices, you can take control by leveraging tools like the discard keyword in shaders.

By Mert O. | 2024-11-29

The Best Approach for Fast-Loading IO Games: Progressive Loading vs. Loading Screens

When it comes to web games, loading performance can make or break the player’s experience. How developers handle the loading phase plays a vital role in setting the tone for the gameplay ahead. Two common approaches dominate the conversation: progressive loading, where objects are loaded one by one while visible, and the use of loading screens, where all assets are loaded behind the scenes. Let's delve into the pros and cons of each method and explore what works best for web games.

By Michel S. | 2024-11-26

Three.js TSL: Revolutionizing Shader Development

Three.js has been at the forefront of web-based 3D graphics for years, powering everything from interactive websites to immersive games. With its versatility and performance, it has become the go-to library for developers worldwide. But as web graphics evolve, so does the need for better tools. Enter Three.js Shading Language (TSL)—a groundbreaking feature that simplifies shader development while empowering developers to create advanced visual effects effortlessly.

By Michel S. | 2024-11-23

Why Doesn’t Unreal Engine Dive Directly Into Web Gaming?

Unreal Engine, renowned for its ability to deliver high-quality, photorealistic graphics and immersive gameplay experiences, has become a gold standard in the gaming industry. However, its limited presence in web gaming raises a significant question: Why hasn’t Unreal Engine fully embraced web gaming as a primary platform? Let’s explore the key reasons behind this strategic gap, along with insights into emerging technologies and how other developers are pushing the boundaries of web gaming.

By Mert O. | 2024-11-21

How ChatGPT Will Affect IO Games Development

The development of io games has always been a challenging yet rewarding process. With the advent of AI tools like ChatGPT, the landscape is shifting, making io game development easier in some ways but still requiring significant skills and effort for those venturing into the field.

By Michel S. | 2024-11-21

Floor Detection in Three.js: Optimizing Raycasting with three-mesh-bvh

When building interactive 3D applications in Three.js, precise floor detection is essential. Whether it’s a character walking on an uneven surface or an object dropping to the ground, efficient and accurate floor detection can make or break the realism of your scene. In this post, we’ll explore how raycasting is commonly used for floor detection, discuss its performance limitations, and introduce an effective optimization technique using GK Johnson’s three-mesh-bvh library.

By Mert O. | 2024-11-15

Why IO Games Still Aren't Taken as Seriously as Steam Games in 2025

In 2025, the gaming landscape is more diverse than ever, spanning everything from massive AAA titles on platforms like Steam to simpler, accessible games that can be played in a browser. Despite their accessibility and popularity, IO games—those lightweight, browser-based multiplayer games—still aren’t taken as seriously as their Steam counterparts. Here, we explore some of the reasons why IO games struggle to gain the same recognition and respect as traditional games on platforms like Steam, and how developers can close that gap.

By Michel S. | 2024-11-13

WebGPU: Unlocking New Horizons for Browser-Based Gaming

In the ever-evolving world of browser-based gaming, technological advancements play a pivotal role in shaping player experiences. One such groundbreaking development is WebGPU, a cutting-edge technology poised to redefine the capabilities of web-based games, including the popular IO games. This post delves into how WebGPU is set to transform browser gaming, offering insights for both gamers and developers.

By Arthur C. | 2024-11-10

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