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Floor Detection in Three.js: Optimizing Raycasting with three-mesh-bvh

When building interactive 3D applications in Three.js, precise floor detection is essential. Whether it’s a character walking on an uneven surface or an object dropping to the ground, efficient and accurate floor detection can make or break the realism of your scene. In this post, we’ll explore how raycasting is commonly used for floor detection, discuss its performance limitations, and introduce an effective optimization technique using GK Johnson’s three-mesh-bvh library.

By Mert O. | 2024-11-15

Why IO Games Still Aren't Taken as Seriously as Steam Games in 2025

In 2025, the gaming landscape is more diverse than ever, spanning everything from massive AAA titles on platforms like Steam to simpler, accessible games that can be played in a browser. Despite their accessibility and popularity, IO games—those lightweight, browser-based multiplayer games—still aren’t taken as seriously as their Steam counterparts. Here, we explore some of the reasons why IO games struggle to gain the same recognition and respect as traditional games on platforms like Steam, and how developers can close that gap.

By Michel S. | 2024-11-13

WebGPU: Unlocking New Horizons for Browser-Based Gaming

In the ever-evolving world of browser-based gaming, technological advancements play a pivotal role in shaping player experiences. One such groundbreaking development is WebGPU, a cutting-edge technology poised to redefine the capabilities of web-based games, including the popular IO games. This post delves into how WebGPU is set to transform browser gaming, offering insights for both gamers and developers.

By Arthur C. | 2024-11-10

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